
Lt. Surge's Electrode #52/132Gym Challenge · Uncommon
This product uses TCGplayer data but is not endorsed or certified by TCGplayer.
Price history — Unlimited, Near Mint
One point per day from TCGplayer’s market index for completed sales. On a thinly traded card the index only moves on days something actually sold, so short flat stretches are normal.
What Lt. Surge's Electrode actually sold for (Unlimited, last 30 days)
| Condition | Market price | 7d | 30d | Sold | Sale range |
|---|---|---|---|---|---|
| Near Mintshown on page | $2.98 | +5.3% | 0% | 13 copies | $2.00–$5.09 |
| Lightly Played | $2.35 | +0.9% | +16.9% | 18 copies | $1.48–$4.47 |
| Moderately Played | $1.73 | -2.3% | +11.6% | 15 copies | $1.35–$3.43 |
| Heavily Played | $1.27 | 0% | -2.3% | 5 copies | $1.27–$1.95 |
| Damaged | $1.18 | 0% | +6.3% | 3 copies | $0.85–$3.84 |
Market price is TCGplayer's index for completed sales in that condition; the sale range is the lowest and highest individual sale recorded in the same 30-day window. Ungraded copies sold as a lot are not counted. Data as of 2026-10-23.
Card details
- Type
- Lightning
- HP
- 70
- Class
- Pokémon · Stage 1
- Rarity
- Uncommon
- Card number
- 52/132
- Artist
- Ken Sugimori
- Weakness
- Fighting ×2
- Retreat cost
- 2 Colorless
- Evolves from
- Lt. Surge's Voltorb
Card data from the community PokéAPI catalog (pokemontcg.io).
Attacks & rules
If Lt. Surge's Electrode is your Active Pokémon and gets damaged (even if it's Knocked Out), flip a coin. If tails, this power does 20 damage to each Active Pokémon. This power works even if Lt. Surge's Electrode is already Asleep, Confused, or Paralyzed when it takes damage.
Flip 3 coins. This attack does 30 damage plus 10 more damage for each heads.
Frequently asked questions
Is Lt. Surge's Electrode worth selling on its own?
It was printed more heavily than the rares, so on its own it is a small card. In Gym Challenge this copy is numbered 52 of 132 and marked Uncommon with art by Ken Sugimori. Its ability slot holds Shock Blast. You bring it out by evolving Lt. Surge's Voltorb. It takes extra damage from Fighting ×2. Retreating it takes 2 Energy. Its Power Ball attack costs Lightning + Lightning + Colorless and deals 30+ damage. Lt. Surge's Electrode is a Stage 1 Lightning Pokémon with 70 HP. The condition rows above show the range that has actually sold.
Should I keep or bulk my Lt. Surge's Electrode?
Most of these move in bulk rather than one at a time. In Gym Challenge this copy is numbered 52 of 132 and marked Uncommon with art by Ken Sugimori. It takes extra damage from Fighting ×2. Retreating it takes 2 Energy. Its Power Ball attack costs Lightning + Lightning + Colorless and deals 30+ damage. Its ability slot holds Shock Blast. You bring it out by evolving Lt. Surge's Voltorb. Lt. Surge's Electrode is a Stage 1 Lightning Pokémon with 70 HP. Do not bother grading one unless it is genuinely sharp.
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